1. This page
This page lists every probability item in Comrade and the Brave New World (동무와 멋진신세계), what is inside it, the exact odds, and the pity rule. It is the public disclosure required by Article 33 (2) of the Game Industry Promotion Act of Korea. The numbers are the same tables the in-game Odds screen reads. On a table marked as adding up, the printed percents add to 100%. Lines that are rolled separately are not given a total.
Table updated 2026-10-03. If the odds change, this page and the in-game table change together.
2. Confiscated chest
A probability item opened with keys. One key opens it once. Ten keys open it ten times. Once a day it can be opened without a key, and that free open uses the same odds and the same pity counter. Each opening gives one rune. The rarity is drawn first, then one rune of that rarity, each equally likely. A 10-open is ten separate draws, and pity advances once per opening.
If you already own that rune, you receive a shard of it instead of a new copy. Which rune appears follows the table below. Whether it is a new rune or a shard depends only on what that account already owns. This paid chest is not sold in Belgium.
| Rarity | Contents | Odds |
|---|---|---|
| Common | 6 runes, equal within the rarity | 62.0% |
| Rare | 4 runes, equal within the rarity | 28.0% |
| Epic | 3 runes, equal within the rarity | 8.5% |
| Legendary | 2 runes, equal within the rarity | 1.5% |
Total 100.00%
A rune's exact chance is its rarity's chance divided by how many runes share that rarity. "Shown in game" is that value printed to two decimal places. Those rounded cells do not have to add to 100%. The exact values do.
| Rune | Rarity | Exact odds | Shown in game |
|---|---|---|---|
| Hammer Badge | Common | 62% ÷ 6 | 10.33% |
| Night Shift Roster | Common | 62% ÷ 6 | 10.33% |
| Ration Ledger | Common | 62% ÷ 6 | 10.33% |
| Brick Brace | Common | 62% ÷ 6 | 10.33% |
| Telescopic Sight | Common | 62% ÷ 6 | 10.33% |
| Marching Drum | Common | 62% ÷ 6 | 10.33% |
| Steel Rivet | Rare | 7% | 7.00% |
| Nonstop Conveyor | Rare | 7% | 7.00% |
| Model Worker Award | Rare | 7% | 7.00% |
| People's Bulwark | Rare | 7% | 7.00% |
| Vanguard Banner | Epic | 8.5% ÷ 3 | 2.83% |
| Loudspeaker Tower | Epic | 8.5% ÷ 3 | 2.83% |
| Overfulfilment Medal | Epic | 8.5% ÷ 3 | 2.83% |
| Watchtower Lens | Legendary | 0.75% | 0.75% |
| Steel Comrade Order | Legendary | 0.75% | 0.75% |
Pity: guaranteed within 50 openings — a Legendary rune. If Legendary misses 49 times in a row, the 50th opening is Legendary, then one of the two Legendary runes, each at 50%. Pity guarantees the rarity, not a named rune. The per-rune odds above are the draw before pity.
Real chance of a Legendary rune including the guarantee: 2.83%. The game prints the same rounding. The calculation is 1.5% ÷ (1 − 0.98550), which is 2.828535…%.
3. Parts chest
The parts chest is not a probability item. There is no draw and no pity. It costs 100 turret parts once, or 1,000 turret parts for ten opens. Every open always gives 1 turret-era evolution token.
| Contents | Amount | Odds |
|---|---|---|
| Evolution token | 1 | 100% |
Total 100.00%
4. Level-up card rarity
Each level-up card gets its rarity from these odds. An evolution card comes first once its requirements are met. This table is the base rate with no luck bonus. With luck, every rarity above Common has its weight multiplied by (1 + luck bonus + Bribe level × 0.05), and the weights are normalised to 100% again. Rarities above Common then show up more than this table says.
Cards you already own come up 1.5 times as often as cards you do not own yet (weights 3 and 2). That bias is separate from the rarity odds.
| Rarity | Contents | Odds |
|---|---|---|
| Common | Level +1 · no ration coupons | 70% |
| Rare | Level +1 · 15 ration coupons | 22% |
| Epic | Level +2 · 30 ration coupons | 7% |
| Legendary | Level +3 · 60 ration coupons | 1% |
Total 100.00%
5. Battle chest card rarity
Cards from the battle chests that bosses and elites drop. No Common cards. The remaining weights are Rare 22, Epic 7, Legendary 1 (sum 30). The percents below are those weights normalised to 100%. The luck rule is the same as for level-up cards.
| Rarity | Weight | Odds |
|---|---|---|
| Rare | 22 | 73.34% |
| Epic | 7 | 23.33% |
| Legendary | 1 | 3.33% |
Total 100.00%. 22/30, 7/30 and 1/30, rounded to two decimal places so the printed values add to 100.00%.
6. Wheel
The wheel from boss kills, supply chests and the daily free spin. The result is fixed when the spin starts, so the moment you stop it changes nothing. There is no pity.
| Segment | Contents | Odds |
|---|---|---|
| Small ration coupon | 60 ration coupons | 30% |
| Medium ration coupon | 150 ration coupons | 22% |
| Large ration coupon | 400 ration coupons | 12% |
| Gems | 30 gems | 10% |
| Keys | 1 key | 10% |
| Combat buff | One of Power, Fire rate, Health, Coupon gain. Those four are 25% each | 8% |
| Jackpot | 2,000 ration coupons · 200 gems · 2 keys | 2% |
| Re-spin | No extra prize; the wheel spins again | 6% |
Total 100.00%
7. Enemy drops during battle
Rolled once for every regular enemy you defeat. XP always drops. The rows below are the extras. Elites and corrupt officials are listed separately. There is no pity.
| Item | Contents | Odds |
|---|---|---|
| Health pickup | Heals 25 HP | 2.0% |
| Ration coupons | 1 to 3 at a time | 3.0% |
| Magnet | Pulls in every pickup · from 30 s into the battle | 0.6% |
| Mass purge | Defeats all regular enemies, big damage to elites · from 40 s | 0.4% |
| Blackout | Searchlights go out and enemies freeze for a moment · from 40 s | 0.4% |
| Nothing drops | No extra beyond XP | 93.6% |
Total 100.00%. Before a row unlocks, its slice stays empty rather than being given to another row.
8. Corrupt official rewards
Defeating a corrupt official always drops an official's safe and a pile of ration coupons. The lines below are the extra chances, each rolled on its own. They do not add to 100%. There is no pity.
| Item | Contents | Chance on that line |
|---|---|---|
| Ration coupons on each hit that lands | 1 each time | 35% |
| Key on defeat | A key | 50% |
9. Scheduled field event
At regular intervals during battle, one of these two shows up. The next one shows up in 160 to 200 seconds, random each time. There is no pity.
| Event | Contents | Odds |
|---|---|---|
| Corrupt official appears | Rewards for defeating it: the table above | 50% |
| Supply chest | A chest lands nearby and opens the wheel | 50% |
Total 100.00%
10. Battle chest keys
Opening a battle chest always gives cards and ration coupons. Only the key is a chance. Card rarity follows "Battle chest card rarity". Each key chance is its own roll and the lines do not add to 100%. There is no pity.
| Chest | Always included | Key chance |
|---|---|---|
| Elite loot | From: defeating an elite, repelling an assault wave, or holding a zone. 1 card · 20 to 45 ration coupons | 35% |
| Official's safe | From: defeating a corrupt official, or the scheduled supply chest. 1 card · 60 to 135 ration coupons | 50% |
| Ringleader's safe | From: holding a boss zone. 3 cards · 80 to 180 ration coupons | 100% |
11. Contact
Questions about these odds: support@houseduck.in